# LangText component

You have to add LangText component to every gameobject which contains Text component that should be localized. [Localization manager]() translates all Text/TMP\_Text/TextMesh components found in gameobjects where LangText component is presented.

### Parameters in inspector

**Identifier** – localization key, which needs to be used to get localized text.

<figure><img src="https://1131436974-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9rEHd0nHFvWCSkMEfAjl%2Fuploads%2FUwHIaSdOV5QxJEdN0u1J%2Fimage.png?alt=media&#x26;token=790281f8-4f50-4fb9-968a-0ed968dd8824" alt=""><figcaption><p>Lang Text component</p></figcaption></figure>
