# SaveableTransform

Just add it to your gameobject and it will save its own position, rotation and scale and restore it after the next game launch.

### Parameters in inspector

**saveMode** – Transform save mode (OnApplicationExit, OnDisable, OnDemand). You can select more than 1 option here.

### Available methods

```csharp
void Save()
```

_This method saves current state of Transform (position, scale and rotation)._
