Player Progression Manager

Presented by IPlayerProgressionManager interface, this system works with player progression: levels and experience.

To use this system, inject IPlayerProgressionManager interface into your class, as shown below:

[Inject] private IPlayerProgressionManager playerProgressionManager;

Parameters in inspector

playerProgressionParams – reference to serialized object which contains player progression parameters (such as player progression curve multiplicative and degree coefs). You can edit that parameters to make the best balance for your game.

Available methods

void ResetState()

This method resets all player progression: level will be set to 1, current experience to 0.


(int, int, int) GetPlayerLevelState()

This method returns information about current player progression state. Information is being returned in next format: (currentLevel, currentExp, neededExpToLevelUp).

Example:

(int currentLevel, int currentExp, int neededExpToLevelUp) = playerProgressionManager.GetPlayerLevelState();

Debug.Log("current level: " + currentLevel);
Debug.Log("current exp: " + currentExp);
Debug.Log("needed exp: " + neededExpToLevelUp);

void AddExperience(int amount)

This method adds a certain amount of experience.


int GetNeededExpForLevelUp()

This method returns left amount of experience needed for level up.

For example, from level 1 to level 2 we need to earn 500 experience, but we already have 100 experience. So this method returns 400 (500-100) in this case.


int GetCurrentLevelMaxExp()

This method returns full amount of experience needed for reaching next level.

For example, from level 1 to level 2 we need to earn 500 experience so this method returns 500 in such case.


int GetExpPerCurrentLevel()

This method returns amount of already earned experience on current level.

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