Heroic Engine
  • Welcome
  • Getting Started
    • Quickstart
    • Example Games
      • Tic Tac Toe
      • Turn based duel
  • Basics
    • Injection Manager
    • Engine Systems
      • Core Systems
        • Events Manager
        • Input Manager
        • Localization Manager
          • LangText component
        • Music Player
        • Sounds Manager
        • Time Manager
        • Scenes Loader
        • Day Time Controller
        • Weather Controller
      • Gameplay Systems
        • Currencies Manager
        • Player Progression Manager
        • Quest Manager
        • Random Events Manager
        • Hittables Manager
        • Dungeon Generator
      • UI Systems
        • UI Controller
        • Countdown Controller
    • Editor Tools
      • Clear Saves
      • Mobile Build Optimizer
      • Create System
      • Icon from Prefab Generator
    • Engine Utilities
      • PoolSystem
      • DataSaver
      • ComponentExtensions
      • MaterialExtensions
      • SpriteUtils
      • SlowUpdate
      • StringUtils
      • TypeUtility
      • MathHelper
      • VectorUtils
      • TransformUtils
      • MeshUtils
    • Useful Components
      • Floating Item
      • Fly Up Text
      • Label Scaler
      • Ragdoll
      • Rotate To Camera
      • Orbital Camera
      • Rotator
      • Texture Mover
      • Hittable
      • Projectile
      • Projectile2D
      • LifetimeObject
      • Spawner
      • Colorized Particles
      • Draggable2D
      • SaveableTransform
    • Useful Attributes
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  • Parameters in inspector
  • Available methods
  1. Basics
  2. Engine Systems
  3. Gameplay Systems

Player Progression Manager

Presented by IPlayerProgressionManager interface, this system works with player progression: levels and experience.

To use this system, inject IPlayerProgressionManager interface into your class, as shown below:

[Inject] private IPlayerProgressionManager playerProgressionManager;

Parameters in inspector

playerProgressionParams – reference to serialized object which contains player progression parameters (such as player progression curve multiplicative and degree coefs). You can edit that parameters to make the best balance for your game.

Available methods

void ResetState()

This method resets all player progression: level will be set to 1, current experience to 0.


(int, int, int) GetPlayerLevelState()

This method returns information about current player progression state. Information is being returned in next format: (currentLevel, currentExp, neededExpToLevelUp).

Example:

(int currentLevel, int currentExp, int neededExpToLevelUp) = playerProgressionManager.GetPlayerLevelState();

Debug.Log("current level: " + currentLevel);
Debug.Log("current exp: " + currentExp);
Debug.Log("needed exp: " + neededExpToLevelUp);

void AddExperience(int amount)

This method adds a certain amount of experience.


int GetNeededExpForLevelUp()

This method returns left amount of experience needed for level up.

For example, from level 1 to level 2 we need to earn 500 experience, but we already have 100 experience. So this method returns 400 (500-100) in this case.


int GetCurrentLevelMaxExp()

This method returns full amount of experience needed for reaching next level.

For example, from level 1 to level 2 we need to earn 500 experience so this method returns 500 in such case.


int GetExpPerCurrentLevel()

This method returns amount of already earned experience on current level.

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Last updated 5 months ago