Mobile Build Optimizer
Last updated
Last updated
This tool provides functionality for optimizing mobile builds in 1 click: it automatically optimizes image assets, meshes, audio files and project settings to decrease the size of future build file without visible loss of graphics quality.
If you click this, Optimizer tool looks into every image asset in project and does next things with it:
sets maximum texture size to 1024 pixels
enables crunch compression with 100% quality level
enables mipmap
If you click this, Optimizer tool looks into every mesh asset in project and does next things with it:
disables tangents (tangents are almost useless on mobile devices and doesn't actually affect graphics quality)
enables mesh compression
If you click this, Optimizer tool looks into every audio asset in project and does next things with it:
if audio file is less than 200 Kb, sets load type to DecompressOnLoad
if audio file is more than 200 Kb but less than 2 Mb, sets load type to CompressedInMemory
otherwise sets load type to Streaming
If you click this, Optimizer tool looks into project settings and does next things with it:
enables Minify Release flag
enables collision meshes baking
sets IL2CPP script building backend, if possible (it's more secure and it increases build productivity)
If you click this, Optimizer tool runs all optimizations together. One click and your build is much more optimized!