Heroic Engine
  • Welcome
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    • Quickstart
    • Example Games
      • Tic Tac Toe
      • Turn based duel
  • Basics
    • Injection Manager
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        • Events Manager
        • Input Manager
        • Localization Manager
          • LangText component
        • Music Player
        • Sounds Manager
        • Time Manager
        • Scenes Loader
        • Day Time Controller
        • Weather Controller
      • Gameplay Systems
        • Currencies Manager
        • Player Progression Manager
        • Quest Manager
        • Random Events Manager
        • Hittables Manager
        • Dungeon Generator
      • UI Systems
        • UI Controller
        • Countdown Controller
    • Editor Tools
      • Clear Saves
      • Mobile Build Optimizer
      • Create System
      • Icon from Prefab Generator
    • Engine Utilities
      • PoolSystem
      • DataSaver
      • ComponentExtensions
      • MaterialExtensions
      • SpriteUtils
      • SlowUpdate
      • StringUtils
      • TypeUtility
      • MathHelper
      • VectorUtils
      • TransformUtils
      • MeshUtils
    • Useful Components
      • Floating Item
      • Fly Up Text
      • Label Scaler
      • Ragdoll
      • Rotate To Camera
      • Orbital Camera
      • Rotator
      • Texture Mover
      • Hittable
      • Projectile
      • Projectile2D
      • LifetimeObject
      • Spawner
      • Colorized Particles
      • Draggable2D
      • SaveableTransform
    • Useful Attributes
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  2. Engine Utilities

TypeUtility

This class provides functionality for getting Type by given type name presented by string.

Available methods

public static Type GetTypeByName(string name)

This method returns Type by given string name. If type wasn't found in assembly, it returns null.

Example:

private void InstantiateSystem()
{
    var scriptType = TypeUtility.GetTypeByName(className);

    if (scriptType != null)
    {
        // Create a new GameObject and add the script as a component
        GameObject newObject = new GameObject(className);
        newObject.AddComponent(scriptType);
        AssetDatabase.Refresh();
    }
}
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Last updated 4 months ago