Events Manager

Presented via IEventsManager interface, this system registers, listens and triggers various events.

Events Manager supports events with up to 2 parameters of any type.

To use this system, inject IEventsManager interface into your class, as shown below:

[Inject] private IEventsManager eventsManager;

Available methods


void RegisterListener(string eventType, UnityAction listener)

Registers event listener without parameters.

Examples:

eventsManager.RegisterListener("PlayerDeath", OnPlayerDeath);
eventsManager.RegisterListener("GameWin", () => { Debug.Log("Victory!"); });

void RegisterListener<T>(string eventType, UnityAction<T> listener)

Registers event listener with single parameter of any type.

Examples:

eventsManager.RegisterListener<int>("PlayerDamageGot", OnPlayerDamageGot);
eventsManager.RegisterListener("GameWin", (score) => { Debug.Log($"Victory! Score: {score}"); });

void RegisterListener<T1, T2>(string eventType, UnityAction<T1, T2> listener)

Registers event listener with 2 parameters of any types.

Example:


Unregisters event listener without parameters.

Example:


Unregisters event listener with 1 parameter of any type.

Example:


Unregisters event listener with 2 parameters of any types.

Example:


Triggers event without parameters.

Example:


Triggers event with 1 parameter of any type.

Example:


Triggers event with 2 parameters of any types.

Example:


Last updated