Ragdoll



Parameters in inspector
Available methods

Last updated




Last updated
public void SetRagdollMode(bool enable)void Die()
{
// If character dies, enable ragdoll so it falls to the ground
if (ragdoll != null)
{
ragdoll.SetRagdollMode(true);
}
}public void Push(Vector3 direction, float force, ForceMode forceMode = ForceMode.Impulse)// Push first found ragdoll on scene by F button push
if (Input.GetKeyDown(KeyCode.F))
{
Ragdoll ragdoll = FindObjectOfType<Ragdoll>();
if (ragdoll != null)
{
ragdoll.Push(ragdoll.transform.position - transform.position, 150f);
}
}public void AddTorque(Vector3 direction, float torque, ForceMode forceMode = ForceMode.Impulse)