This class provides ability to call some repeatable logics with certain period of time.
Basically, it creates coroutine inside given MonoBehaviour.
private SlowUpdate slowUpdate; private void Start() { // Call our logics every 10 seconds slowUpdate = new SlowUpdate(this, MyLogics, 10f); slowUpdate.Run(); } private void MyLogics() { Debug.Log("Hello there!"); }
Last updated 3 months ago