This method returns the closest point on given mesh, from certain world point.
Example:
// Imaginary laser shot from muzzle to closest point on target obstacle meshVector3shootPoint=VectorUtils.ClosestPointOnMeshOBB(obstacleMesh,muzzlePos);laser.SetPositions(muzzlePos,shootPoint);
This method helps to detect if certain transform situated inside the given cone. It could be useful for enemies detection by AI bots.