Tic Tac Toe
This is classic Tic Tac Toe game, but AI opponent is controlled by simple one-layered self-learning neural network.

Here you can see how to work with:
Perceptron Scriptable Object class
AIBrain class
DataSaver class and its secure/unsecure data writing/reading methods
To investigate this mini-game implementation, open scene located in Assets/Heroic Engine/Example/Scenes/TicTacToeSample.unity
After that, you can select SampleBot gameobject in scene hierarchy and look into its inspector parameters. Here you can find AIBrain component and see how it was set up.

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