Rotate To Camera
Presented by RotateToCamera class, this component faces its gameobject directly to camera. This could be useful for world space UI elements.

Parameters in inspector
Anchor Transform – gameobject will be rotated relatively to this transform; if not set, it will use its own transform as anchor
Anchor Dist – distance from anchor transform to this object; if its larger than 0, it will rotate around anchor like on orbit
Last updated