MathHelper

This static class provides pretty wide range of additional math functionality.

Available methods

public static string ToRoundedString(this float _value, int _digits = 1)

This extension method creates string from given float number, rounded to certain count of digits after dot symbol.

Example:

Debug.Log($"First 3 digits of PI: {Mathf.PI.ToRoundedString(2)});

// Output: 3.14

public static string ToShortenedNumber(this int number)

This extension method returns shortened representation of given integer number. For example, 10.000 will be converted to "10k" and 1.500.000 will be converted to "1,5M".

Example:

Debug.Log(1000.ToShortenedNumber());
Debug.Log(1500000.ToShortenedNumber());

// Output:
// 1k
// 1,5M

public static void AddUnique<T>(this IList<T> self, IEnumerable<T> items)

This extension method adds unique elements from given items collection to given list. It adds all elements which are not yet presented in this list.

Example:

List<int> list1 = new List<int> { 1, 3, 5 };
List<int> list2 = new List<int> { 1, 3, 8, 0 };

list1.AddUnique(list2);

string results = "";
foreach (int i in list1)
{
    results += i.ToString() + ", ";
}
Debug.Log(results);

// Output:
// 1, 3, 5, 8, 0,

public static void Shuffle<T>(this IList<T> list)

This extension method randomly shuffles given list.

Example:

List<int> list = new List<int> { 1, 2, 3, 4 };

list.Shuffle();

public static void Shuffle<T>(this List<T> list)

It does the same as previous one.


public static void SortByDistance<T>(this List<T> list, Vector3 from) where T : Transform

This extension method sorts given list of Transforms by distance from given point, from closest one to farthest one.

This method could be useful if you need to find closest enemy or closest pickup to a certain game character.


public static float Distance(this Transform from, Transform to)

This method returns distance between two transforms.


public static float DistanceXZ(this Transform from, Transform to)

This method returns 2D distance between two given 3D transforms (in XZ plane, ignoring Y).

This method could be useful for getting distance between characters in top-down or strategy games, ignoring height of that characters.


public static float Distance(this Vector3 from, Vector3 to)

This method returns distance between two positions.


public static float DistanceXZ(this Vector3 from, Vector3 to)

This method returns 2D distance between two given 3D positions (in XZ plane, ignoring Y).

This method could be useful for getting distance between characters in top-down or strategy games, ignoring height of that characters.


public static T GetRandomElement<T>(this List<T> list)

This extension method returns random item from given list. If list is empty, it returns default value of given type.

Example:

// Code of imaginary turn based card game :)
// Getting random card from deck
Card nextCard = cardsDeck.GetRandomElement();

UseCard(nextCard);

public static T GetRandomElementExceptOne<T>(this List<T> list, T exceptedOne)

This extension method returns random item from given list, except certain item. If it cannot find such item, it returns exceptedOne item instead.

Example:

List<int> testList = new List<int>{0, 5, 13, 42, 50};

int randNumExcept42 = testList.GetRandomElementExceptOne(42);
// This will return 0, 5, 13 or 50

Last updated