> For the complete documentation index, see [llms.txt](https://heroicsolo.gitbook.io/heroic-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heroicsolo.gitbook.io/heroic-engine/basics/useful-components/texture-mover.md).

# Texture Mover

Presented by TextureMover class, this component moves texture inside MeshRenderer's material. It supports periodic sinusoidal movement and continuous movement.

{% hint style="info" %}
This can be useful for conveyor effect or some fake "monitor" animations.
{% endhint %}

<figure><img src="https://1131436974-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9rEHd0nHFvWCSkMEfAjl%2Fuploads%2FDiphZB9qZX3yFZkCR2BK%2Fimage.png?alt=media&amp;token=41f4faeb-4062-42b0-a91a-01218fc6e0c3" alt=""><figcaption><p>Texture Mover component</p></figcaption></figure>

### Parameters in inspector

**Movement Vector** – texture movement vector (movement direction)

**Sin Movement** – if enabled, texture will be moved by periodic sinusoidal movement

**Movement Speed** – texture movement speed (in UV coordinates, so with speed equal to 1, it will move texture by its full size each second)
