Heroic Engine
  • Welcome
  • Getting Started
    • Quickstart
    • Example Games
      • Tic Tac Toe
      • Turn based duel
  • Basics
    • Injection Manager
    • Engine Systems
      • Core Systems
        • Events Manager
        • Input Manager
        • Localization Manager
          • LangText component
        • Music Player
        • Sounds Manager
        • Time Manager
        • Scenes Loader
        • Day Time Controller
        • Weather Controller
      • Gameplay Systems
        • Currencies Manager
        • Player Progression Manager
        • Quest Manager
        • Random Events Manager
        • Hittables Manager
        • Dungeon Generator
      • UI Systems
        • UI Controller
        • Countdown Controller
    • Editor Tools
      • Clear Saves
      • Mobile Build Optimizer
      • Create System
      • Icon from Prefab Generator
    • Engine Utilities
      • PoolSystem
      • DataSaver
      • ComponentExtensions
      • MaterialExtensions
      • SpriteUtils
      • SlowUpdate
      • StringUtils
      • TypeUtility
      • MathHelper
      • VectorUtils
      • TransformUtils
      • MeshUtils
    • Useful Components
      • Floating Item
      • Fly Up Text
      • Label Scaler
      • Ragdoll
      • Rotate To Camera
      • Orbital Camera
      • Rotator
      • Texture Mover
      • Hittable
      • Projectile
      • Projectile2D
      • LifetimeObject
      • Spawner
      • Colorized Particles
      • Draggable2D
      • SaveableTransform
    • Useful Attributes
Powered by GitBook
On this page
  1. Basics
  2. Engine Systems
  3. Core Systems

Time Manager

Do you need to pause or resume game? Easy! Just use this small system presented by TimeManager class.

To use this system, inject TimeManager class into your class, as shown below:

[Inject] private TimeManager timeManager;

Available methods

void PauseGame()

This method sets time scale to 0, so it pauses your game.


void ResumeGame()

This method restores time scale to initial value, so it continues your game.


void SetTimeScale(float timeScale)

This method sets a certain time scale. Next times when you call ResumeGame() method, it will restore time scale to this value.

PreviousSounds ManagerNextScenes Loader

Last updated 5 months ago