Sounds Manager
Presented by SoundsManager class, this system is able to play plenty of different sounds at the same moment.
To use this system, inject SoundsManager class into your class, as shown below:
Parameters in inspector
audioSource – AudioSouce used by Sounds Manager system. By default, there is already presented AudioSource inside the SoundsManager GameObject on scene.
Available methods
This method plays a certain audio clip once.
Example:
This method stops all currently playing sounds.
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